Pebble basic.py
From Werner KRAUTH
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=Program= | =Program= | ||
import random | import random | ||
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neighbor = [[1, 3, 0, 0], [2, 4, 0, 1], [2, 5, 1, 2], | neighbor = [[1, 3, 0, 0], [2, 4, 0, 1], [2, 5, 1, 2], | ||
[4, 6, 3, 0], [5, 7, 3, 1], [5, 8, 4, 2], | [4, 6, 3, 0], [5, 7, 3, 1], [5, 8, 4, 2], | ||
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site = neighbor[site][random.randint(0, 3)] | site = neighbor[site][random.randint(0, 3)] | ||
print site | print site | ||
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=Version= | =Version= | ||
See history for version information. | See history for version information. | ||
[[Category:Python]] | [[Category:Python]] |
Revision as of 21:02, 22 September 2015
This page presents the program pebble_basic.py, a Mark... algorithm for four disks in a square box of sides 1.
Contents |
Description
Program
import random neighbor = [[1, 3, 0, 0], [2, 4, 0, 1], [2, 5, 1, 2], [4, 6, 3, 0], [5, 7, 3, 1], [5, 8, 4, 2], [7, 6, 6, 3], [8, 7, 6, 4], [8, 8, 7, 5]] t_max = 4 site = 8 t = 0 print site while t < t_max: t += 1 site = neighbor[site][random.randint(0, 3)] print site
Version
See history for version information.