Direct sphere.py
From Werner KRAUTH
(Difference between revisions)
| Revision as of 21:22, 22 September 2015 Werner (Talk | contribs) ← Previous diff |
Current revision Werner (Talk | contribs) |
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| + | This page presents the program direct_sphere.py, a direct-sampling algorithm for uniform random points inside the three-dimensional unit sphere. | ||
| + | |||
| + | __FORCETOC__ | ||
| + | =Description= | ||
| + | |||
| + | =Program= | ||
| import random, math | import random, math | ||
| Line 9: | Line 15: | ||
| / math.sqrt(x ** 2 + y ** 2 + z ** 2) | / math.sqrt(x ** 2 + y ** 2 + z ** 2) | ||
| print x * length, y * length, z * length | print x * length, y * length, z * length | ||
| + | |||
| + | =Version= | ||
| + | See history for version information. | ||
| + | |||
| + | [[Category:Python]] | ||
| + | [[Category:Honnef_2015]] | ||
| + | [[Category:MOOC_SMAC]] | ||
Current revision
This page presents the program direct_sphere.py, a direct-sampling algorithm for uniform random points inside the three-dimensional unit sphere.
Contents |
[edit]
Description
[edit]
Program
import random, math
nsamples = 100
for sample in xrange(nsamples):
x, y, z = (random.gauss(0.0, 1.0),
random.gauss(0.0, 1.0),
random.gauss(0.0, 1.0))
length = random.uniform(0.0, 1.0) ** (1.0 / 3.0) \
/ math.sqrt(x ** 2 + y ** 2 + z ** 2)
print x * length, y * length, z * length
[edit]
Version
See history for version information.
